Things from around the web, as seen on November 23rd
- IndieGames.com - The Weblog 5 tips for using procedurally-generated content in your game - Procedural generation is much harder than just throwing a random number generator at the problem. Some great highlights as to what sort of issues you might need to think through
- Hackdays - How Much Preparation is Acceptable? - Eden discusses some of the issues around hack days and preperation. In a perfect world, people would start with a fresh slate at the start of the day, but once you start awarding significant prizes (not just a copy of Settlers of Catan for example), then of course the incentive is to prepare well in advance
- Gone Fishin’: PlentyOfFish Architecture - Scaling out to thousands of parallel servers isn't the only way to scale, it is possible to Scale Up, increasing the size of your servers instead. It might work out more expensive in some cases, but it's still worth considering
- Revenge of the Evil Empire and why I’m backing Darth Vader: my case against statutory newspaper regulation #Leveson - A great post by Charlie Beckett explaining just why he doesn't think that we should legally regulate newspapers.